Medium Elf, Druid, Lawful Neutral
An nature-loving and aloof druid accompanying a mysterious warrior into the Eastern Realms. Always accompanied by his bat companion, Arcade.
Sees the bigger picture but forgets to squint.
+ 3 MODIFIER
+ 5 SPELL ATTACK
13 SAVE DC
Wild Shape As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1 You can stay in beast shape for 2 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).
Club (Melee Weapon)
Range: 5ft.
Attack modifier: + 2
Damage: 1d4 Bludgeoning
Acid Arrow - 2nd Level (Druid) V/S/M
Range: 90ft.
Attack modifier: + 5
Damage: 4d4 Acid
Unarmed Strike (Melee Attack)
Range: 5ft.
Attack modifier: + 2
Damage: 1 Bludgeoning
Actions in Combat: Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Ready, Search, Shove, Use an Object