Warforged
Ability Score Increase
Size Medium
Speed 30ft
The first Warforged was an experiment from the brilliant Dwarven Artificer Tezzerack Stormbeard. Using the corpse of a Dwarf, he was able to create a form of Resurrection bringing the Dwarves spirit back within a wooden construct. After many iterations he improved the process to give them sensation and the ability to eat and drink if they wished, even get drunk if they tried hard enough. Later models started to have intergrated plating, a step which enhanced the spirit-bonding process. This was excellent for aging Stormbeards, Dwarves with no interest in the afterlife and a love of Arcane. The biggest problem was that the process removed portions of their memories. They could still recall information, even arcane training eventually, but anything of a personal nature, their family, memories of their youth, were erased. They could form new memories, new emotions and new loves, so in the Halls of Stormhold it was seen as a second life. After the fall of Uthgard and the attrosities of Dwarven genocide and enslavement were exposed, Terrerack got to work. Using his new process he resurrected any Dwarf with no living relatives, or at least no objecting relatives. A massive operation that gave an Army for the Titansblood War. But after the end of the war, the method of creating Warforged got out, and ambitious and desperate Artificers the world over have started making new models, long after the death of Tezzerack.
Age: 0 to 48 years ago.
Size: 5’ to 6’6” tall, 200 to 450 lb.
Names: As the culture in which they were created.
Languages: Dwarven
Resistances: Poison
Living Construct: Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Sentry’s Rest: When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. You are immune to magical sleep.
Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armour. You gain a bonus equal to half your proficiency bonus (rounded down) to your Armour Class. You can don only armour with which you have proficiency. To don armour, you must incorporate it into your body over the course of 1 hour, requiring Smith's tools or the Mending cantrip. To doff armour, you must spend 1 hour removing it. You can rest while donning or doffing armour in this way. While you live, your armour can't be removed from your body against your will.
Built for a Purpose: You gain 7 upgrade points, which you spend on Warforged Upgrades when you first create your warforged character.
Warforged Upgrades
Agility (2 upgrade points): Your walking speed increases by 5 feet.
Agility, Greater (+2 upgrade points): Prerequisite: Agility Upgrade Your walking speed increases by 5 feet.
Climbing Claws (2 upgrade points): You gain a climbing speed equal to your walking speed, and your unarmed attacks can deal piercing instead of bludgeoning damage.
Elemental Modification (2 upgrade points): You gain resistance to one of the following: Acid, Cold, Fire, Lightning. You can take this modification multiple times, but must select a new elemental type each time.
Excavator Claws (2 upgrade points): You gain a series of rotating gates, as well as hands designed for scooping and moving earth. You gain a burrow speed of 20ft.
Excavator Claws, Greater (+2 upgrade points): You have been altered and enhanced for digging work. Your burrow speed is now 40ft.
Excavator Sense (+3 upgrade points): You have a series of extremely sensitive listening devices added to your feet allowing you to sense the environment around you. You gain Tremorsense 10ft. Because of their sensitive nature they cannot be active all of the time, and you must spend a free action to activate/deactivate the ability (I will fuck you up if they are on all the time).
Integrated Tool (1 upgrade point): You have a specific Toolset built into your chest and arms. When making a roll using those tools, you add your proficiency bonus twice. You can take this upgrade multiple times, but must select a new Tool proficiency each time.
Integrated Weapon (1 upgrade point): You have either one or two weapons intregrated into your forearms. You can use a bonus action to retrieve or store them. You cannot be disarmed of either of these retrieved weapons while conscious, but they cannot have the heavy property or be a shield, and they cannot be dropped.
Lantern Light (2 upgrade points): You have several devices placed on your person that emit 15-foot bright light and dim light for an additional 15-foot. You can control these lights as a free action, turning them on or off, dimming them, or focusing them to a 30-foot cone.
Lantern Light, Greater (+1 upgrade point): Your Lantern Light ranges are all doubled.
Lenses of Night (1 upgrade point): You gain a 60ft darkvision.
Neutral Buoyancy (2 upgrade points): You gain a swimming speed equal to your walking speed.
Powerful Build (2 upgrade points): You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Psionic Training (2 upgrade points): You have learned how to channel the psionic energy in your body into one of several spell-like affects. You learn one of the following cantrips;
Encode Thoughts,
Mage Hand,
Mind Sliver, or
Message. Your spellcasting ability for these spells is your choice of Strength, Dexterity or Constitution modifier. You can take this upgrade multiple times.
Spring Heels (2 upgrade points): Double your jump distance, both vertical and horizontal.
Storage Compartment (1 upgrade point): Objects can be stored and retrieved with a bonus action, as long as they could reasonably fit within you. You have advantage on any checks made to hide the existence of these compartments, and they can't be forced open while you are conscious. You can retrieve ammunition from your storage compartments as part of your attack action with a ranged weapon.
Stormhold Training (2 upgrade points): You have learned how to channel the inherient arcane magic in your body into one of several spell-like affects. You learn one of the following cantrips;
Lightning Lure,
Mending,
Seek Phrase, or
Shocking Grasp. Your spellcasting ability for these spells is your choice of Strength, Dexterity or Constitution modifier. You can take this upgrade multiple times.
Wings of Invention (3 upgrade points): You gave a pair of lightweight leather wings that grant you a 40ft glide speed.
Wings of Invention, Greater (+3 upgrade points): You gain a Flying speed equal to your proficiency x 10ft.