Remove these ads. Join the Worldbuilders Guild

Tabaxi

Ability Score Increase
Size Medium
Speed 35ft

The Tabaxi hail from a world unlike we've ever known, jungles thick with ogres and undead, plains with monstrous giant scorpions and drakes in the sky, and hills with Syranites and cultists around ever crest. Intensely driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost. They have even been found wondering the stars, the Steel Plains of Mirrodin and savanna of Dominaria. Mostly tribal societies made up of large familial units, they explore the many ruins of Gulgrot and the treasures the Primordials and Titans left in Abeir before their return. They are also fearsome warriors, having halted the dragons on their conquest of the lands and tracking down their lairs like a swarm of ants taking down a beetle.   Age: Maturity 16 to 65 years. Maximum age of 80 years.
Size: Small or Medium, 4’11" to 5’10" tall, 90 to 140 lb.
Names: Cloud on the Mountaintop (Cloud), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke) Tabaxi Clans: Bright Cliffs, Distant Rain, Mountain Tree, Rumbling River, Snoring Mountain.
Senses: Darkvision 60ft  
Languages: Imaskari
  Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.   Cat’s Claws: Because of your claws, you have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.  

Leonite

  Tabaxi living in southern Anchorome and far distance Realm of Mirrodin. These Tabaxi are used to isolation, forming noble tribal societies that stay nomadic and follow vast herds of buffalo creatures. Some of the Leonites near the Eastern Coast have started to settle down into the many settlements of humans started up during the Titansblood War. Great fighters and known for their respect of the land and knoweldge, they often make exceptional guards for the caravans headed west to colonise.   Proficiencies: Perception, Survival   Leonin Roar: 30 cone fear vs 8 + Str or Con  

Nightkin

  Tabaxi of the Jungle Heart of Maztica, in the deepest parts of the jungle where sunlight is a distant memory and undead linger amongst the scrub. They live in small family collectives amongst the overhanging branches, and trade powerful herbs and compounds with their Pale cousins to the North. They must stay ever vigilant and unseen least they be caught out by the many ambushes and traps that lie in wait for them on the forest floor. Yet the challenge only excites them.   Proficiencies: Perception, Stealth Charmed Curiousity: Reroll 1 for Dex check or saving throw. must use new roll.  

Spotted

  The mountainous and low-land Tabaxi, the most populous of the Tabaxi in Faerun. They spread out all over the Grasslands of Anchorome and to the north, often forming communities that come in conflict with newer human settlers from the west. The greatest collection are the Sioux Tribes of the Northeast who claim total dominion over the lands there on pain of death. They have no lost love with many of their kind having paid dealing in a War they did not start nor had any stake in.   Proficiencies: Persuasion, Stealth Hunter's Charge: If you move at least 10 feet towards a target, you make use of your Cat's Claw as a bonus action attack.


Created by

Falme.

Statblock Type

Race

Link/Embed