+1 | Strength |
+6 | Dexterity |
+0 | Constitution |
+1 | Intelligence |
+2 | Wisdom |
+3 | Charisma |
+6 | Acrobatics |
+2 | Animal Handling |
-1 | Arcana |
+3 | Athletics |
+5 | Deception |
-1 | History |
+6 | Insight |
+3 | Intimidation |
-1 | Investigation |
+2 | Medicine |
-1 | Nature |
+4 | Perception |
+3 | Performance |
+5 | Persuasion |
-1 | Religion |
+4 | Sleight of Hands |
+8 | Stealth |
+2 | Survival |
Shortsword (finesse,light) | Attack: 1d20+4+2 | Damage: 1d6+4 slashing |
---|---|---|
Dagger (finesse,light,thrown) | Attack: 1d20+4+2 | Damage: 1d4+4 piercing, 20/60 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
Adventuring Gear Common
A backpack that contains: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Attached to the outside of the pack is 50 feet of hempen rope.
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
Tool Common
Characters proficient with thieves' tools can use them to find and disarm traps and to open locks. Normally, these tasks are impossible without appropriate tools. A set of thieves' tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.
Cost: 25 gp Weight: 1 lb
The statblocks of your class features
You start with the following equipment in addition to the equipment gained from your background (a) a rapier or (b) a short sword (a) a short bow and quiver of 20 arrows or (b) a shortsword (a) a burglars pack or (b) dungeoneers pack leather armour, two daggers, and thieves tools
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years. Alignment Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others’ demands, and sometimes prove unreliable, or at least unpredictable. Darkvision Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility You gain proficiency in two skills of your choice City Elves A Half-Elf of City Elf descent has proficiency with the longsword, shortsword, shortbow, and longbow or +2 Int. Wood Elves A Half-Elf of Wood Elf descent can choose the Wood Elf's Elf Weapon Training (Proficiency with the longsword, shortsword, shortbow, and longbow), Fleet of Foot (10m base walking speed) , or Mask of the Wild (When in forests, and can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena).
Languages. Common and the Ancient Language.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.