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Kydd

Battle Smith 3 Class & Level
Urchin Background
Kobold Race
LN Alignment

Strength 10
+0
Dexterity 14
+2
constitution 13
+1
intelligence 15
+2
wisdom 10
+0
charisma 8
-1
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+3 Constitution
+4 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+2 Arcana
+0 Athletics
-1 Deception
+4 History
+0 Insight
-1 Intimidation
+2 Investigation
+0 Medicine
+2 Nature
+0 Perception
-1 Performance
-1 Persuasion
+2 Religion
+4 Sleight of Hands
+2 Stealth
+0 Survival
skills History Sleight of Hand proficiencies

 
16
Armor Class
9
Hit Points
+2
Initiative
25
Speed
Light Crossbow 1d20+4 1d8+2
Dagger 1d20+4 1d4+2
Hand Axe 1d20+4 1d6+2
Attacks
Spell Save DC 12
Spell Attack Modifier +2
Spellcasting
I ask a lot of questions.
Personality Traits
We have to take care of each other, because no one else is going to do it!
Ideals
I owe a debt I can never repay to the person who took pity on my.
Bonds
If I'm outnumbered, I will run away from a fight.
Flaws
Pack tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.
City secrets: You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB: P. 259

Mending

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: two lodestones
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloack, or a leaking wineskin.
As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
  This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Available for: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard

PHB: P. 267

Prestidigitation

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 10 feet
Components: V, S
Duration: Up to 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Available for: Artificer, Bard, Sorcerer, Warlock, Wizard

Level 1 Spells

PHB: P. 256

Longstrider

1-level Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a pinch of dirt
Duration: 1 hour
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Available for: Artificer, Bard, Druid, Ranger, Wizard

PHB: P. 272

Sanctuary

1-level Abjuration

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: a small silver mirror
Duration: 1 minute

You ward a creature within range against attack.
Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.
  If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
Available for: Artificer, Cleric

PHB: P. 239

Faerie Fire

1-level Evocation

Casting Time: 1 action
Range/Area: 60 feet
Components: V
Duration: Concentration, Concentration, up to 1 minute

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
Available for: Artificer, Bard, Druid

PHB: P. 275

Shield

1-level Abjuration

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Available for: Artificer (Artillerist, Battlesmith), Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ChiefJuju.

Statblock Type

Character Sheet (Legacy)

Link/Embed