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Elf

Ability Score Increase +2 Dex
Size Medium
Speed 30ft

Age Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Alignment Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.   City Elves Descending from Elves who immigrated to multiracial settlements, most City Elves have never seen, let alone been in a forest. They tend to be very scholarly or artistic, as they still retain some traits from their ancestors. They are more friendly to other races than most Elves and a little more intelligent than most people. They have proficiency with the longsword, shortsword, short bow, and longbow. +2 Int and +1 Cha.   Forest Elves They have keen senses and intuition, and their fleet feet carry them quickly and stealthily through their native forests (10m base walking speed). Wood Elves (also called Wild Elves, Green Elves, or Forest Elves) are reclusive and distrusting of non-elves. Their skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-coloured. Their eyes are green, brown, or hazel.   They are wiser than most people, have a base walking speed of 10 meters, when in forests, and can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. They have proficiency with the longsword, shortsword, short bow, and longbow. Some Wood Elf clans are nomadic. +1 Wis and +1 Dex and proficiency in the Nature and Survival skills. Some even have the Animal Friendship trait.   Eladrins Creatures of magic with strong ties to nature, Eladrin live deep into the Wilds. They are the closest descendants of the Ancient Elves. Their cities sometimes cross over to the Earthly World, appearing briefly in mountain valleys or deep forest glades before fading back into the Wilds. They have +1 Int or Cha. They have proficiency with the longsword, shortsword, short bow, and longbow. Briefly surrounded by silvery mist, they can teleport up to 9 meters to an unoccupied space that they can see. They regain the ability to do so when they finish a short or long rest. As creatures of the Wilds, Eladrin can be wildly unpredictable. They tend toward an alignment of Chaotic Neutral, mixing a love of freedom with benign self-interest. Eladrin that embrace good or evil take their beliefs to an extreme, serving as great champions of justice or terrifying villains.   Each Eladrin has four distinct personality states—one for each season—that they shift between when they experience powerful emotion. Autumn is the season of peace and goodwill, when summer’s harvest is shared with all. Eladrin adopt this personality when overcome with contentment. Winter is the season of dolor, when the vibrant energy of the world slumbers. It is a time of sadness and regret, entered when Eladrin are overcome with sorrow. Spring is the season of cheerfulness and unfettered celebration, marked by merriment as winter’s sorrow passes. Eladrin enter this state when overcome with joy. Summer is the season of boldness and aggression, a time of unfettered energy. Eladrin enter this state when overcome with fury.   At the end of each short or long rest, they can align themselves with the magic of one season, regardless of the season that is dominating their personality. Doing so allows them to cast a certain cantrip, as shown in the Shifting Seasons Cantrips table. When they align themselves with a season’s magic, they lose the cantrip associated with the previous season and gain the cantrip associated with the new season. Their spellcasting ability for these cantrips is Intelligence or Charisma, whichever is higher.

Season Cantrip
Autumn Friends
Winter Chill touch
Spring Minor illusion
Summer Firebolt

 

Languages. Common and the Ancient Language.


Created by

Grey Angel.

Statblock Type

Race

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