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Seraphina Lathander

Cleric 4 Class & Level
Acolyte Background
Aasimar Protector Race
Lawful Good Alignment

Strength 18
+4
Dexterity 17
+3
constitution 18
+4
intelligence 13
+1
wisdom 20
+5
charisma 16
+3
Total Hit Dice 2
Hit Die
1d8+4
+2 proficiency bonus
+4 Strength
+3 Dexterity
+4 Constitution
+1 Intelligence
+6 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+1 Arcana
+4 Athletics
+3 Deception
+1 History
+6 Insight
+3 Intimidation
+1 Investigation
+6 Medicine
+1 Nature
+4 Perception
+3 Performance
+3 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills

 
16
Armor Class
35
Hit Points
+3
Initiative
30
Speed
Attacks
Religion, Medicine, Insight,
Proficiences
c Light
c Sacred Flame
c Word Of Radiance
c Mending
1 Burning Hands
1 Faerie Fire
1 Cure Wounds
1 Healing Word
1 Shield Of Faith
2 Aid
2 Enhance Ability
2 Lesser Restoration
2 Prayer Of Healing
2 Flaming Sphere
2 Scorching Ray
Spellcasting
1 Priest's Pack
1 Shield
1 Fancy Metal Sun symbol of
Lathander
A suit of Scale Mail with
Lathander's symbol on the
Gauntlets
Equipment
Constantly Idolizes The Morninglords Of
Lathander. Hopes to one day join their
rank
Personality Traits
Faith: I trust that Lathander knows best,
If I follow his decrees all will work out
Ideals
Everything I do is for the common
folk

Bonds
Suspicious of Strangers

Flaws
Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Healing Hands: Can cast Healing Hands once a long rest. The recipient heals damage equal to the current level

Celestial Resistance: Resistance to necrotic and radiant damage

Darkvision

Warding Flare: Use a reaction to cause any attacker (that can see) 30ft or closer to roll disadvantage 4 times a long rest

Radiance of the Dawn As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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Created by

PrettyPersephone.

Statblock Type

Character Sheet (Legacy)

Link/Embed