Tail Spike Regrowth. The Naddar has fifty tail spikes. Used spikes regrow when the Nadda finishes a long rest. Empowered Breath. The Naddar's fire breath ignores resistance to fire damage.
Multiattack. The Naddar makes three attacks: one with its bite and two with its talons or three with its tail spikes.
Bite. Melee Weapon Attack: + 6 to hit, reach 5 ft., one target. Hit: 9 (1D10 + 4) bludgeoning damage.
Talons. Melee Weapon Attack: + 6 to hit, reach 5 ft., one target. Hit: 8 (1D8 + 4) slashing damage.
Tail Spike. Ranged Weapon Attack: +6 to hit, range 100/200 ft., one target. Hit: 8(1D8 + 4) piercing damage plus 4 (1D8) poison damage if the target is a Huge or smaller creature it must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn, while poisoned in the way the creature's speed decreases by 10ft to a minimum of 5 ft and the creature can't take bonus actions.
Firebreath. The Naddar breathes fire in a 40-foot line that is 5-ft wide, each creature in that line must succeed on a DC 14 Dexterity saving throw or take 18 (4D8) fire damage or half as much on a failed save the Naddar's attacks ignores resistance to fire damage.