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Senou

Fighter (Senshin) 3 Class & Level
Criminal Background
Hakujimer Race
LE Alignment

Strength 15
+2
Dexterity 15
+2
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 8
-1
Total Hit Dice 3
Hit Die
1d10+2
+2 proficiency bonus
+4 Strength
+2 Dexterity
+4 Constitution
+1 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+1 Arcana
+2 Athletics
+1 Deception
+1 History
+1 Insight
+1 Intimidation
+1 Investigation
+1 Medicine
+1 Nature
+1 Perception
-1 Performance
-1 Persuasion
+1 Religion
+2 Sleight of Hands
+4 Stealth
+1 Survival
skills Armor: Light Armor, Medium Armor, Heavy Armor, Shields Weapons: Simple Weapons, Martial Weapons Tools: Kortstokk og Thieves Tools Saving Throws: Strength, Constitution Skills: Acrobatics, Intimidation, Deception, Stealth
  proficiencies

 
15
Armor Class
28
Hit Points
+2
Initiative
30
Speed
Kodachi 1d20+2 1d6+2
Toi Yumi 1d20+2 1d8+2
Attacks
Chainmail, Kodachi (shortsword), Toi Yumi (longbow), explorers pack, thieves tools, en pung med 150 rubiner.
Equipment
- Han er full av visdomsord og fortellinger fra sine kriminelle dager. Han viser ofte og gjerne til de dagene for å eksemplifisere eller sjokkere. De inneholder ofte lovbrudd, men ettersom han har bøtet for disse kan han ikke klandres for dem nå.

- Han har en ondskapsfull sans for humor.

Personality Traits
Makt
Menneskers liv er en konstant kamp om makt. De som har makt gjør en feil om de ikke utnytter den.

Hierarki.
Menneskers verd kan plasseres i et hierarki. De som tar del i dette hierarkiet gjør feil i å ikke ønske å stige i det. Men de som oppfører seg som om de har steget uten å ha gjort det er trusler til hierarkiet og må irettesettes.

Ideals
Personlig oppdrag:
- Å jakte ned kriminelle. Hvis han ikke slapp unna med det skal ingen andre gjøre det heller.
- Å stige i rang og bli fyrstens rådgiver.

Bonds
- Han er stolt over det han har utrettet i livet, men han er dårlig til å lese rommet når det kommer til når han burde skryte, og når han burde la være.
Flaws
FIGHTING STYLE
Allsidig. +1 til hit på nærkampangrep, +1 til hit på anstandsangrep.

SIGNATURSTIL
Slu. I kamp bruker han ofte avstand til sin fordel. Han vurderer fiendene og bruker taktikk til å utmanøvrere dem i en taktisk forhandling.
o (Plus: Tar halv skade av opportunistangrep. Kan bruke sin reaksjon til å gjøre et oppurtunistangrep, dersom fienden bommer med et oppurtunistangrep).
o (Minus: -2 til hit dersom han angriper en fiende som er innen 5 ft. Av en annen fiende)


SECOND WIND
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.

Once you use this feature, you must finish a short or Long Rest before you can use it again.

ACTION SURGE
Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.

Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

FIGHTING SPIRIT:
Starting at 3rd level,your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current tum. When you do so, you also gain 5 temporary hit points.
You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

TIRELESS SPIRIT
Starting at 3rd level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.

RAPID STRIKE
Starting at 3rd level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.3

*Senou bytter ut Elegant Courtier med Arcane Archers Curving shot:

CURVING SHOT
At 3rd level,you learn how to direct an errant arrow toward a new target. When you make an attack roll with an arrow and miss,you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Hanniro.

Statblock Type

Character Sheet (Legacy)

Link/Embed