BACKGROUND FEATURE
Wanderer:
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to 5 people each day, provided that the land offers berries, small game, water, and so forth.
CLASS FEATURES
Favored Enemy
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Types: Goblinoids, Ogres, and Corporeal Undead
Effect: You have ADV on Survival checks to track your favored enemies, as well as any Int check to recall information about them.
- You also learn one language of your choice that is spoken by your favored enemy, if they speak one at all.
- +1 enemy/type at levels 6 & 14. These choices should reflect the types of monsters you have encountered on your adventures
Natural Explorer
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: Arctic, Coast, Desert, Forest, Grassland/Plain, Mountain, Swamp, or the Underdark. When you make an Int or Wis check related to your favored terrain, your proficiency bonus is doubled if you are using a skill with which you are proficient.
Combat Benefits
You gain the following benefits while engaged in combat:
- Naturally occuring difficult terrain doesn't slow your movement.
- You have ADV on Initiative rolls!
- On your first turn during combat, you have ADV against creatures that have not acted yet.
Exploration Benefits
While traveling for an hour or more in your favored terrain, you gain the following benefits:
- Naturally occuring difficult terrain doesn't slow your group's travel.
- Your group can't become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
You choose an additional favored terrain type at levels 6 & 10. Such choices should reflect the kinds of environments you have encountered during your adventures.
Ella's Choices: Forest, Grassland/Plains.
Fighting Style
You adopt a particular style of fighting as your specialty. You can't take a Fighting Style option more than once, even if you later get to choose again.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Primeval Awareness
(Homebrew) If you are in your favored terrain, you can expend one ranger spell slot, and by spending one uninterrupted minute of concentration, you can sense if any of your favored enemies are within 5 miles. If you succeed on a DC 10 Survival check, you also learn their numbers, distance from you, direction from you, and their direction of travel (if any).
You can use this feature outside of your natural terrain to sense a favored enemy, but the range is reduced to 1 mile, and the DC of the Survival check increases by 5 for each type of terrain difference from your favored terrain. That is, if Forest is one of your favored terrains, and you are in a a Mountain Forest, the DC is 15, but on an Arctic Plain, the DC would be 20, and the Underdark would be 25.
Additionally, you can use this feature to track other types of creatures, but only if you are in your favored terrain. Again, the distance is reduced to a 1 mile radius, and the DC of the Survival check increases by 5 for each category of difference from your favored enemies. Thus, if one of your favored enemies is "goblinoids" and you want to sense a Giant, the DC would be 15, but a dragon would be 20-25.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. (Alternatively, you can chose to gain a Feat instead or increasing your ability scores.)
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Land's Stride
Moving through nonmagical difficult terrain costs you no extra movement.
Features & Traits