+0 | Strength |
+0 | Dexterity |
+3 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+3 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+3 | Arcana |
+0 | Athletics |
+0 | Deception |
+3 | History |
+0 | Insight |
+3 | Intimidation |
+0 | Investigation |
+3 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+3 | Survival |
Weapon | Attack | Damage |
---|---|---|
Dagger of Many | roll: 1d20+prof bonus | roll: up to 3d4 depending on duplication |
Dagger | roll: 1d20+prof bonus | roll: 1d4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.