++7 | Strength |
++1 | Dexterity |
++5 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+15 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+27 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+10 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+12 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Melee Weapon Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 2d6 | Slashing | Heavy, Two-Handed |
Cost: 50 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Versatile Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 / 1d10 | Slashing | Versatile |
Cost: 15 gp Weight: 3 lb
Weapon magical, Uncommon
It is an all metal pickaxe that the middle has a bunch of archaic runes inscribed in the end of the haft and the center of the pickhead. when the weilder says the dwarven word for fire the runes light ablaze as bright as a torch. If dropped the pick will go out.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8 | Piercing | magical, |
Weight: 5
The statblocks of your class features
You start with the following equipment in addition to the equipment granted by your background (a) a greataxe or (b) any martial melee weapon (a) two handaxes or (b) and simple weapon an explorers pack and for javelins
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common and Dwarvish
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.