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Chad Yasudora

Fighter Class & Level
Unknown, 6' Background
Human Age 19 Race
Neutral Good Alignment

Strength 16
+3
Dexterity 12
+1
constitution 18
+4
intelligence 9
-1
wisdom 14
+2
charisma 6
-2
Total Hit Dice 12
Hit Die
1d10+4
+4 proficiency bonus
+7 Strength
+1 Dexterity
+8 Constitution
-1 Intelligence
+2 Wisdom
-2 Charisma
saving throws
+1 Acrobatics
+2 Animal Handling
-1 Arcana
+3 Athletics
-2 Deception
-1 History
+2 Insight
+2 Intimidation
-1 Investigation
+2 Medicine
-1 Nature
+6 Perception
-2 Performance
-2 Persuasion
-1 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills Exotic Blades, Great-swords proficiencies

 
15
Armor Class
120
Hit Points
+1
Initiative
30'
Speed
WeaponAttackDamage
Hozukimaru 1d20+3+2 2d6+3+2
Hozukimaru Whip 1d20+1+2 1d8+1+2
Demon Light 1d20+3+1 1d8+3+1
Attacks
Intimidation, Perception, Ghostly beings cannot escape his sight except by physical means, speaks common, reads.
Proficiences
-
Spellcasting
Hozukimaru: +2 greatsword, heavy/two-handed, can be used with reach, when reach attack misses push target back if they fail a str/dex save equal to the missed attack roll, can transform into demon light for 10 turns.

Demon Light: +3 katana, finesse, gives disadvantage to all direct ranged attacks made against wielder and 20 extra feet of movement.

Hollowed Mask: Putting on the mask takes an action. On the turn it is put on the user screams and anyone in sight or who can hear the scream must pass a wisdom save of 14 or be frightened for every turn until they pass the save at the end of their turn. The wearer gains any benefits of a relentless and mindless rage, but will strike at ANY target within range. If no one is in range the wearer may move and attack as normal.
Equipment
Headstrong, never gives up, incredibly stubborn.
Personality Traits
Protect your friends at all costs, even your own life.
Ideals
The ghost who granted me power demanded I protect the people I've rounded up in my group.
Bonds
Not a good planner, easy to irritate.
Flaws
Flash Step: Cast misty step as a bonus action. If the misty step is a held action then if someone misses an attack on you, you may misty step anywhere within melee range of the attacker.

Reaper: Use reaction or action to dispell spiritual beings once per day. Otherwise it may be cast as a ritual in 10 minutes. Reapers also don't need food or water, and can only be attacked by magical damage.

Fighting Style: Great Weapon Fighting - When the damage roll for a two-handed weapon is 1 or 2 reroll and use new roll.
Dueling - Wielding a weapon in one hand with no other weapons adds +2 bonus damage to damage rolls.

Unarmored Defense: AC = 10+dex mod+con mod

Extra Attack: Barbarian Edition
Features & Traits

Heroes Enabled

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Created by

Mushypooo.

Statblock Type

Character Sheet (Legacy)

Link/Embed