-1 | Strength |
+4 | Dexterity |
+4 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+2 | Charisma |
+4 | Acrobatics |
+3 | Animal Handling |
+1 | Arcana |
-1 | Athletics |
+0 | Deception |
+3 | History |
+5 | Insight |
+0 | Intimidation |
+1 | Investigation |
+5 | Medicine |
+1 | Nature |
+3 | Perception |
+0 | Performance |
+0 | Persuasion |
+1 | Religion |
+5 | Sleight of Hands |
+3 | Stealth |
+3 | Survival |
Shortsword | 1d20+6 | 1d6+4 |
---|---|---|
Dagger | 1d20+6 | 1d4+4 |
Shortbow | 1d20+6 | 1d6+4 |
Sling | 1d20+6 | 1d6+4 |
Inflict Wounds | 1d20+5 | 3d10 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Dnd 5e SRD SRD
Light Armor Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 11 + Dex Modifier |
Cost: 10 gp Weight: 10 lb
Player's Handbook
Adventuring Gear Common
Includes:
Cost: 19 gp
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Bludgeoning | 30/120 ft | Ammunition |
Cost: 1 sp
Adventuring Gear Common
A small stick of wax that is molded into cylinders of different sizes and colors. Usually contains something flammable in the middle such as a string. Can light an area of 5 ft in bright light and 10 ft in dim light.
Cost: 3cp Weight: .5lbs
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Charm Person, Disguise Self |
3rd | Mirror Image, Pass Without Trace |
5th | Blink, Dispel Magic |
7th | Dimension Door, Polymorph |
9th | Dominate Person, Modify Memory |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Human Class Limitation. Humans Cannot play Wizards, Sorcerers, Clerics, Paladins, Bards, Eldritch Knights, or Arcane Tricksters due to their lack of access to non-elemental magic. Generalist. Your freeform nature gives you proficiency in 3 skills of your choice. Second-Class Citizen Being the only race in Amaranthia with no access to arcane magic, Humans are treated as slaves in many parts of the world and second-class citizens at best. Be prepared to be looked down upon.
Languages. You can Read, Write, and Speak Common and one other language of your choice.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
XGtE P. 171
0-level (Cantrip) Evocation
PHB: P. 255
0-level (Cantrip) Evocation
PHB: P. 248
0-level (Cantrip) Divination
PHB: P. 230
1-level Evocation
PHB: P. 253
1-level Necromancy
PHB: P. 221
1-level Enchantment
PHB: P. 233
1-level Illusion
PHB: P. 223
1-level Enchantment
PHB: P. 272
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.