You are neither dead nor alive, yet both at once. Age. Half-human half-phantoms mature slower than humans and live much longer as well due to their half-undead nature. A half-human half-phantom reaches adulthood in their late thirties and can live anywhere from 500 to 1000 years. Alignment. Half-human half-phantoms lack two of the worldly desires present in humans, making them much less likely to hesitate, and infinitely more loyal. A half-human half-phantom is almost always lawful; non-lawful alignments are nearly non-existent among them. Half-human half-phantoms tend more towards good or neutral, but evil half-human half-phantoms are entirely possible. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Living-Undead Hybrid. Your creature type is both humanoid and undead. It is treated as undead for effects that target undead, but is otherwise treated as humanoid for the purposes of spells and effects that would have no effect on undead. Stalwart. You have advantage on saving throws against being frightened. Half-Human. Because you are not fully undead, you have advantage on saving throws against effects that turn undead. You also have advantage on saving throws against any effects that target undead that allow a saving throw; this does not apply for damaging effects, unless such effects would have no effect - including damage - against non-undead. Half-Phantom. Because of your half-undead nature, you are more hardy than normal humans. Your hit point maximum increases by 1, and it increases by 1 again each time you gain a level. Languages. You can speak, read, and write Common and one other language of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.