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Keros Lehrazath

Druid 2 Class & Level
Bloodwave Bay (Shipwreck Diver) Background
Triton Race
Neutral Good Alignment

Strength 11
+0
Dexterity 15
+2
constitution 12
+1
intelligence 11
+0
wisdom 15
+2
charisma 15
+2
Total Hit Dice 8
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+2 Deception
+0 History
+2 Insight
+2 Intimidation
+4 Investigation
+2 Medicine
+4 Nature
+2 Perception
+2 Performance
+2 Persuasion
+2 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Martial, Nature Investigation
  proficiencies

 
13
Armor Class
15
Hit Points
+2
Initiative
30
Speed
Quarterstaff[roll 1d20] 1d6 or [roll 1d8]
Shillelagh Attack[t:1d20+WIS][1d8+WIS]
Attacks
Armor: light armor, medium armor, shields
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit | Carpenter's Tools
Saving Throws: Intelligence, Wisdom

Proficiences
Cantrips:
Lightning Lure
Guidance
Shillelagh

1st Level:
Cure Wounds
Entangle
Ice Knife

Spellcasting
Wood Shield
Quarterstaff
Leather Armor
Explorer's Pack
Druidic Focus
Equipment
I’m oblivious to etiquette and social expectations
Personality Traits
My gifts are meant to be shared with all, not used for my own benefit
Ideals
I’m still seeking the enlightenment I pursued in my
seclusion, and it still eludes me.
Bonds
I’d risk too much to uncover a lost bit of knowledge.
Flaws
you reduce damage taken from bludgeoning damage by 5.

Amphibious. You can breathe air and water.

Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

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Created by

ReaperZyro.

Statblock Type

Character Sheet (Legacy)

Link/Embed