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(Commoner Class)

Commoner 0 Class & Level
Background
Race
Alignment

Strength 4
-3
Dexterity 4
-3
constitution 4
-3
intelligence 4
-3
wisdom 4
-3
charisma 4
-3
Total Hit Dice 1
Hit Die
1d4-3
+2 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

Armor Class

Hit Points
+0
Initiative

Speed
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Commoner


Hit Points

Hit Dice: d4 per Commoner level
Hit Points at first Level: 4 + your Constitution modifier
Hit Points at Higher Levels: 1d4 + your Constitution modifier

Proficiences

Armor: None
Weapons: Dagger
Tools: None
Saving Throws: None
Skills: None

Overview & Creation

Decoy. Cannon fodder. Murder victim. Plot device.
The commoner has certainly has a shorter end than most when it comes to sticks, and life in general. But no longer! Today is the day they rise up from mediocrity and emerge in to the realm of better than nothing.  

Playing as Commoners

Commoners present an interesting challenge for players and Dungeon Masters alike. Players must resort to clever tactics and quick wits. They certainly aren't getting help from their stats. I mean, look at those stats. They're horrible. They have next to no skills, very little in the way of redeeming qualities, and to be honest they smell a bit. Dungeon Masters really have to work overtime. They can't just throw some random monsters at the players and hope they survive. No! They must lovingly, or perhaps maddeningly, craft adventures that are engaging on more than a strict regiment of combat encounters.


Class Features

Unexceptional

You are mediocre and mind-numbingly average. Your base ability scores are all 4. Additionally, you have 42 stat points to place in whichever stat you please; none of your stats may exceed 14 during this stage of the process.   Once you have confirmed your stat point placement, you may add any racial modifiers.

Mild Flavoring

You are exhibiting the signs of an honest-to-goodness adventurer. You favor the tendencies of a certain class and gain a feat associated with that choice. Prerequisites do not need to be met. Refer to the Class Flavoring Feats list below.   Class Flavoring Feats
  • Barbarian: Charger
  • Bard: Lucky
  • Cleric: Healer
  • Druid: Magic Initiate: Druid (Druidcraft, Guidance; Animal Friendship)
  • Fighter: Weapon Master
  • Monk: Tavern Brawler
  • Paladin: Inspiring Leader
  • Ranger: Alert
  • Rogue: Skulker
  • Sorcerer: Magic Initiate: Sorcerer (Minor Illusion, Prestidigitation; Sleep)
  • Warlock: Magic Initiate: Warlock (Mage Hand, True Strike; Mage Armor)
  • Wizard: Ritual Caster: Wizard (Detect Magic, Find Familiar)

Survivor

You gain the Resilient feat. You must choose an ability score your Mild Flavoring class choice is proficient in.

Ability Score Improvement

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Training Montage

You've made it this far, so you might be cut out for this adventuring stuff after all. You can trade in this character for an authentic adventurer! Remake this character using the normal ability score generation and choose a class from the Player's Handbook. If you pick the same class chosen in the Mild Flavoring feature, you start at level 2. For putting in the extra effort of playing and surviving as a commoner, you gain a bonus feat.


Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A dagger.

 


LevelProficiencyFeatures
1st+2Unexceptional
2nd+2Mild Flavoring
3rd+2Survivor
4th+2Ability Score Improvement
5th+2Training Montage

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Created by

JimmyGriever.

Statblock Type

Character Sheet (Legacy)

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