Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Guided by Fate. You may allow yourself to succumb to the will of fate, volunteering to fail a saving throw. If you do so, you gain advantage on all ability checks and saving throws until the end of your next turn. Once you use this feature, you must finish a long rest before you can use it again. Skilled. You gain proficiency in two skills of your choice.
Languages. Common, Elvish, Shahiri, and one extra non-exotic language.