Tiefling
Ability Score Increase +2 Charisma
Size Medium
Speed 30 ft
Tieflings
Lore
Tiefling Traits
Ability Score Increase
Your Charisma score increases by 2.
Age
Tieflings mature at the same rate as humans but live a few years longer.
Alignment
Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Languages
You can speak, read, and write Common and Infernal.
Abyssal Bloodline
Ability Score Increase
Your Constitution score increases by 1, and your Charisma score increases by 2.
Abyssal Fortitude
Your hit point maximum increases by half your level (minimum 1).
Languages
You can speak, read, and write Common and Abyssal.
Abyssal Arcana
Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell.
You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot.
At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.
1st Level
1: Dancing Lights
2: True Strike
3: Light
4: Message
5: Spare the Dying
6: Prestidigitation
3rd Level
1: Burning Hands
2: Charm Person
3: Magic Missile
4: Cure Wounds
5: Tasha's Hideous Laughter
6: Thunderwave
5th Level
1: Alter Self
2: Darkness
3: Invisibility
4: Levitate
5: Mirror Image
6: Spider Climb
Languages. Common and Infernal.