Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Critter-friend. You've always had an affinity for nature's small critters, and as such, you can call on nature for assistance. After 1 minute, a Small or smaller beast comes to your assistance, willing to help you with a single small task. The critter will not fight or die for you, but is otherwise willing to help you in whatever small way it can, whether that be by scouting an area ahead, drawing the brief attention of another creature, or helping you retrieve something you can't get yourself. If you or your companions threaten or harm the critter, it either defends itself against you or flees entirely; no longer willing to help. If there are no Small or smaller beasts native to your location, or it's deemed unreasonable for one to reach you in your position, you are able try again later without requiring rest. Once you use this feature, you must finish a short or long rest before you can use it again. Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Languages. Common, Gnomish, and three extra non-exotic languages.