Medium Orc, Any
Azaroth's Spellcasting ability is Charisma, and he is a 5th level spellcaster. Azaroth has a spell save DC of 14 and a spell attack bonus of 1d20+6 . Azaroth knows the following spells:
Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0th (at will) | Chill Touch | Range = 120 ft., can't regain HP until start your next turn | 2d8 necrotic damage | |
Shocking Grasp | Touch, Advantage on metal armor | 2d8 lightning damage and target can't take reactions until the start of its next turn | ||
Thunderclap | AOE from self, radius = 5 ft., Con Save | 2d6 thunder damage | ||
1st (4 slots) | Chaos Bolt | Range = 120 ft., roll on dmg type | 2d8+1d6 | +1d6 |
False Life | Self, duration = 1 h | Gain 1d4+4 temp HP | ||
2nd (3 slots) | Darkness | AOE clinged to object, radius = 15 ft., Range = 60 ft., Concentration up to 10 min | Create area of magical darkness | |
3rd (2 slots) | Lightning Bolt | AOE, 100-foot line from self (5ft. wide), Dex Save | Fail =] 8d6 lightning damage, suc =] 1/2 dmg. | +1d6 |
Thunderstep | Range = 90 ft., AOE from space left, radius = 10 ft., Con Save | TP to unoccupied space in range; 3d10 thunder damage | +1d10 |
Staff of Summoning (6 charges) Summons a skeleton at the cost of 2 charges, taking the same initiative as the caster, but can't take any actions on its first turn. It can also summon a Dread Warrior at the cost of 4 charges. Per long rest regains 1d6/2 charges.