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Jamison Arkin Lera Adler-Hausen

Corrupt Occultist 2 Class & Level
Noble Background
Human (mutant) Race
True neutral Alignment

Strength 10
+0
Dexterity 15
+2
constitution 12
+1
intelligence 16
+3
wisdom 14
+2
charisma 12
+1
Total Hit Dice 8
Hit Die
1d8+1
++2 proficiency bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+3 Arcana
+0 Athletics
+1 Deception
+3 History
+1 Insight
+1 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+2 Perception
+3 Performance
+1 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Performance proficiencies

 
11
Armor Class
14
Hit Points
+0
Initiative
30
Speed
Attacks
Daggers x2
Bottle of Bane (extract)
waterskin
Book : Rafera's Herbalism Encyclopedia
Book: (in sylvan, loosely translates to Heroes and Serpants.)
Journal
collection of dried herbs : Bane, nightshade, rosemary, oleander
5 empty glass vials
ink + quill
Cloth Bandage

Equipment
Languages:
Sylvan
Common
Abyssal
Elvish

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Corrupted occultist


Hit Points

Hit Dice: d6 per Corrupted occultist level
Hit Points at first Level: 6 + constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st

Proficiences

Armor: this sounds weird but things made of crystal
Weapons: any Focus made of crystal
Tools:
Saving Throws: constitution, intellegence
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

Overview & Creation

level proficiency bonus sorcery  points features cantrips known spells known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +2 - spellcasting 4 2 2
2 +2 2 Font Magic 4 3 3
3
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Starting Equipment

2 small crystals, 2 feet thin gold chain, Grimoire, 3 empty potion bottles, 3 bundles on incense, chalk

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Human (from PHB)

Ability Score Increase Your ability scores each increase by 1
Size Medium
Speed Your walking speed is 30ft

Variant Human Traits

If your uses the optional feat rules, your Dungeon Master might allow these variant traits, all of which replace the human's Ability Score Increase trait.
Ability Score Increase: Two different ability scores of your choice increase by 1
Skills: You gain proficiency in one skill of your choice.
Feat: You gain one feat of your choice.

Languages. Common, One extra Language of your choice

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 30ft
Duration Up to 1 Minute
Components V

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Class(es): Cleric, Sorcerer (Divine Soul)

https://www.dandwiki.com/wiki/Caul_of_Shadow_(5e_Spell)

Caul of Shadows

0-level (Cantrip) Abjuration

Casting Time: 1 action
Range/Area: 30ft
Components: Somatic
Duration: concentration, up to 1 round
You conjure an aura of darkness to protect yourself or a creature within range. The target of the spell functions as if it had taken the Dodge action.
Available for: Corrupted Occultist

https://www.dandwiki.com/wiki/Blast_(5e_Spell)

Blast

0-level (Cantrip) Evocation

Range/Area: varies
Components: Somatic
Duration: instantaneous
You create an explosion from your hands that shoots outwards, the damage varies depending on the range of the blast. You can make an attack roll as a Touch spell, this will deal 1d12 force damage, 1d10 damage at 10 feet away, 1d8 at 20 feet, 1d6 at 30 feet, and 1d4 at 60 feet, you can also make an attack in a 10 foot cone which forces creatures within range to make a dexterity saving throw or take 1d6 force damage each. Additionally, you can use the spell to launch yourself away from your blast up to 10 feet instead of making an attack. When casting as a Touch spell against an object or item, the damage dealt is doubled. When rolling a 1 on your attack roll you are knocked prone from the recoil of the misfire.
At higher levels: This spell's damage increases by 1 die and the distance you can launch yourself by 10 feet when you reach 5th level (20 feet), 11th level (30 feet), and 17th level (40 feet).
Available for: Corrupted Occultist

Crystal Blast

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 30ft
Components: Somatic
Duration: instantaneous
You raise your hand and from it a cluster of sharp, magically charged green crystals shoot at your target. On a hit, the target takes 1d6 slashing damage. If the target is a creature, it must make a Constitution saving throw or take an additional 1d6 necrotic damage. The necrotic and slashing damage of this spell both increase by 1d6 when you reach 5th level (2d6/2d6), 11th level (3d6/3d6), and 17th level (4d6/4d6).
Available for: Corrupted Occultist

Statblocks for your Trinkets, businesses, building, castles, empires.

DnD 5e SRD

Waterskin

Adventuring Gear Common

A waterskin can hold 4 pints of liquid.

Cost: 2sp Weight: 5lb


 

Created by

Dyllpiccle.

Statblock Type

Character Sheet (Legacy)

Link/Embed