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Bea

Rogue 3 Class & Level
Criminal Background
Changeling Race
Neutral Alignment

Strength 12
+1
Dexterity 16
+3
constitution 14
+2
intelligence 10
+0
wisdom 8
-1
charisma 14
+2
Total Hit Dice 5
Hit Die
1d8+2
+2 proficiency bonus
+1 Strength
+5 Dexterity
+2 Constitution
+2 Intelligence
-1 Wisdom
+2 Charisma
saving throws
+1 Acrobatics
-1 Animal Handling
+0 Arcana
+3 Athletics
+4 Deception
+0 History
+2 Insight
+2 Intimidation
+2 Investigation
-1 Medicine
+0 Nature
+1 Perception
+2 Performance
+4 Persuasion
+0 Religion
+3 Sleight of Hands
+7 Stealth
-1 Survival
skills Acrobatics Athletics Deception Investigation Perception Persuasion Stealth proficiencies

 
14
Armor Class
12
Hit Points
+3
Initiative
30ft
Speed
Dagger[1d20+5][1d4+3]
Rapier[1d20+5][1d8+3]
Shortbow[1d20+5][1d6+3]
Attacks
ARMOR
Light Armor

WEAPONS
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons

TOOLS
Playing Card Set, Poisoner's Kit, Thieves' Tools, Accordion

LANGUAGES
Common, Elvish, Thieves’ Cant
Proficiences
Light Armor (Leather) AC 11

Dagger x2

Rapier

Shortbow

Thieves' Tools

Crowbar

Arrows x20
Equipment
Expertise PHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Stealth
Thieves' Tools

Sneak Attack PHB, pg. 96
Once per turn, you can deal extra Xd6 damage to one creature you hit with an attack with finesse or ranged weapon if you have an advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have a disadvantage on the attack roll.

Thieves’ Cant PHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Cunning Action PHB, pg. 96
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

Roguish Archetype PHB, pg. 96
Thief

Fast Hands PHB, pg. 97
You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Second-Story Work PHB, pg. 97
Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +3 feet.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Changeling

Ability Score Increase +2 Cha, +1 Dex or Int
Size Medium
Speed 30ft

Change Appearance

As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.

Changeling Instincts

You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.

Unsettling Visage

When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Divergent Persona

You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages. You can speak, read, and write Common and two other languages of your choice.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Dralora.

Statblock Type

Character Sheet (Legacy)

Link/Embed