+0 | Strength |
+2 | Dexterity |
+1 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+1 | Charisma |
+2 | Acrobatics |
+3 | Animal Handling |
+3 | Arcana |
+0 | Athletics |
-1 | Deception |
+3 | History |
+3 | Insight |
-1 | Intimidation |
+1 | Investigation |
+5 | Medicine |
+1 | Nature |
+3 | Perception |
-1 | Performance |
-1 | Persuasion |
+1 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+5 | Survival |
Talons | 1d20+4 | 1d4 slach |
---|---|---|
Dagger | 1d20+4 | 1d4+2 piercing |
Offhand Dagger | 1d20 | 1d4+2 piercing |
Light Crossbow | 1d20+4 | 1d8+2 piercing |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Medium Armor Common
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 14 + Dex Modifier (max 2) | YES |
Cost: 50 gp Weight: 45 lb
DnD 5e SRD SRD
Shield Common
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Shield | +2 |
Cost: 10 gp Weight: 6 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light, Thrown Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d4 | Piercing | 20/60 ft | Finesse, Light, Thrown |
Cost: 2 gp Weight: 1 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Loading, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d8 | Piercing | 80/320 ft | Ammunition, Loading, Two-Handed |
Cost: 25 gp Weight: 5 lb
Player's Handbook
Adventuring Gear Common
Includes:
Cost: 19 gp
Spellcasting Focus Common
A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Age. Aarakocra reach maturity by age 3. Compared to humans, aarakocra don't usually live longer than 30 years.
Alignment. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic
Size. Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.
Flight. You have a flying speed of 50 feet. To use this speed, you can't be wearing medium or heavy armor.
Talons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Languages. You can speak, read, and write Common , Aarakocra, and Auran
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
DnD 5e, PHB
Adventuring Gear Common
A mundane pot made of iron, small enough to be considered 'portable'. Its capacity is 1 gallon liquid.
Cost: 2gp Weight: 10 lbs.
DnD 5e SRD
Adventuring Gear Common
This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.
Cost: 5sp Weight: 3lb