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Kuu'datto

Fighter 2 Class & Level
Criminal Background
Half Elf Race
Neutral Alignment

Strength 16
+3
Dexterity 16
+3
constitution 16
+3
intelligence 11
+0
wisdom 14
+2
charisma 15
+2
Total Hit Dice 2
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+4 Deception
+0 History
+2 Insight
+2 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+4 Perception
+2 Performance
+2 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+2 Survival
skills Playing cards Thieves' tools proficiencies

 
15
Armor Class
21
Hit Points
+3
Initiative
30
Speed
Attacks
All Simple
All Martial
Light, Medium and Heavy Armor

Proficiences
30 gp
3 Pistols
16 Firearm Ammo and powder
Crossbow
7 bolts
Rapier
5 Daggers
20 Darts

Backpack
Bedroll
Mess kit
Tinderbox
10 pints of Oil
Hooded Lantern
10 days of rations
Waterskin
50 feet of hempen rope
Thieves' tools
Crowbar
Set of dark common clothes including a hood
Drugs
129 silver
Bone Caltrop
Equipment
I always have a plan for what to do when things go wrong.
Personality Traits
People. I 'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Ideals
I will never forgive my father for what he did.
Bonds
I turn tail and run when things look bad.
Flaws
FEATURE: CRIMINAL CONTACT
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

[block: Fighting Style You adopt a particular style of fighting as your specialty. Choose a Fighting Style from the list of optional features. You can't take the same Fighting Style option more than once]
[block: even if you get to choose again. Archery You gain a +2 bonus to Attack rolls you make with Ranged Weapons.   Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn]
[block: you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature]
[block: you must finish a short or Long Rest before you can use it again.   Action Surge Starting at 2nd Level]
[block: you can take one additional action on top of your regular action and a possible Bonus Action.   Once you use this feature]

Statblocks for your familiars, mounts etc.

Pelor


DomainAlignmentSymbol
God of the Sun and LifeNeutral GoodThe Sun

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Yeldarb88.

Statblock Type

Character Sheet (Legacy)

Link/Embed