Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Appraiser: All Procyons often dig through refuse in search of items of value. You have advantage on Intelligence checks made to determine the use or value of an item. Mask of the Bandit: You are proficient in the Stealth skill. Beastspeech: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Truly Nocturnal: Forest Procyons thrive in the dark, and fare poorly in sunlight. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Flicker: Once with this trait, you can choose up to 3 nonmagical sources of light (for example a small flame or floodlights) within 120 feet of you, that you can see, and block them with your own magical force for 1 minute, the lights dimming and becoming ineffective beyond 5 feet. This requires concentration as if on a spell. At the end of the duration, the light sources resume as normal. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Languages. Common