+0 | Strength |
+1 | Dexterity |
+2 | Constitution |
+6 | Intelligence |
+1 | Wisdom |
+2 | Charisma |
+1 | Acrobatics |
-1 | Animal Handling |
+6 | Arcana |
+0 | Athletics |
+2 | Deception |
+6 | History |
-1 | Insight |
+2 | Intimidation |
+6 | Investigation |
-1 | Medicine |
+6 | Nature |
-1 | Perception |
+2 | Performance |
+2 | Persuasion |
+6 | Religion |
+1 | Sleight of Hands |
+1 | Stealth |
-1 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Necromancy
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At higher levels: The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
1-level Necromancy
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
2-level Evocation
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Statblocks for your Trinkets, businesses, building, castles, empires.