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Kyla Gabhar

Cleric 1 Class & Level
Acolyte Background
satyr Race
Neutral good Alignment

Strength 14
+2
Dexterity 17
+3
constitution 11
+0
intelligence 12
+1
wisdom 9
-1
charisma 14
+2
Total Hit Dice 8
Hit Die
1d8+0
+2 proficiency bonus
+2 Strength
+3 Dexterity
+0 Constitution
+1 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+1 Arcana
+2 Athletics
+2 Deception
+1 History
+2 Insight
+2 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+0 Perception
+2 Performance
+4 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills insight, medicine, persuasion and religion proficiencies

 
16
Armor Class
8
Hit Points
+3
Initiative
30
Speed
Mace1d20+21d6+2bludgeoning
Dagger1d20+21d4+2piercing
Ram1d20+32d4+3bludgeoning
Attacks
Light armor, medium armor, heavy armor, shields
Simple weapons
Proficiences
Spell save DC 8+2+0

Spell attack modifier 2+0

Ritual Casting: You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus: You can use a holy symbol as a spellcasting focus for your cleric spells.

Spellcasting
shield, a prayer book, 5 sticks of incense, vestments, a set of common clothes, a priests pack (a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, censer, vestments, 2 rations, waterskin) and 15gp
Equipment
kyla will not heal those with money without payment though she will gladly heal those who are down trodden or suffering to survive, refusal to pay the fee of ___ kyla will refuse all healing requests except for those that have paid or are her most trusted companions until given double the amount requested
Flaws
languages:common elvish and sylvan

Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Shelter of the Faithful:
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Divine domain
deity: Lathander, god of birth and renewal
life domain
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Xanathar's Guide to Everything

Toll the Dead

0-level (Cantrip) Necromancy

Casting Time 1 action
Range 60 feet
Duration Instantaneous
Components V, S

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At higher levels: The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Class(es): Cleric, Warlock, Wizard

Spare the Dying

0-level (Cantrip) Necromancy

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Class(es): Artificer, Cleric, Sorcerer (Divine Soul), Warlock (The Undying)

Sacred Flame

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V, S

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Class(es): Cleric, Sorcerer (Divine Soul)

Level 1 Spells

Cure Wounds

1-level Evocation

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Class(es): Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer (Divine Soul), Warlock (The Celestial)

Healing Word

1-level Evocation

Casting Time 1 Bonus Action
Range 60ft
Duration Instantaneous
Components V

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Sorcerer (Divine Soul)

Bless

1-level Enchantment

Casting Time 1 Action
Range 30ft
Duration Concentration, up to 1 Minute
Components V, S, M
Materials a sprinkling of holy water

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Class(es): Cleric, Paladin, Sorcerer (Divine Soul)

Inflict Wounds

1-level Necromancy

Casting Time 1 Action
Range Touch
Duration Instantaneous
Components V, S

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Class(es): Cleric, Paladin (Oathbreaker), Sorcerer (Divine Soul)

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InkStainedBunny.

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