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Dhampir

Ability Score Increase +2 Dex and +1 Cha
Size Medium
Speed 30 Feet

" Words can not express how one such as I sees this world. However, unless I choose my own path, this life of mine will remain in shades of grey. " Quick and Seducing   Dhampirs are folk born of a unholy union between a Vampire and a human. Often born with a obscure acceptance (if any), the appear with a grace and beauty, that often is followed with a danger. They have no real home, often either living to serve a vampire master or as nomads similar to traveling half-elves. The few things these folk do enjoy are usual comfort and beautiful people, if only their thirst wouldn't interfere with that luxury.   ======On the Border of Life Much like their Vampiric heritage, Dhampirs do show to be cunning and a exotic beauty. This often make them well Seducers. Many humans would even say this beauty rivals that of elves. Dhampirs stand with a build that is very similar to humans if only a slight thinner. They are about 5 to 5'5 feet tall and weigh the same as human at 125 to 185 pounds. Dhampirs' coloration of their skin is ranged from Pale to Dark Grey. Hair of their color range only between the color of Black to White. Rare for a half-human race, Dhampirs are much of a facial and body hair. Odd enough, Dhampirs don't like wearing bright and flashy colors, instead they would rather to wear dark colors, especially black.   =====Scourge of an Unholy Union Dhampirs can live around a long 700 years. However they reach adulthood in only 10 years. It is because of this slight rush into growing up that Dhampirs normally have a hard time understanding children or the concept of a childhood. Dhampirs do manage to grow a feel of curiosity that could last almost their entire life. Regardless they rather remain a mostly quite and stern composure then just act up. Dhampirs can be laid back but they are quick to get serious when they know they have to be. They are very relentless and fierce when they have a mission to complete. Dhampirs are slow to make friends and Enemies. They view most insults as cheap words, but if the insults are towards that of which he\she truly care about, that insult will at the very least be met with a hard blow or Slap. Most Dhampirs are open when it come to decisions, often Dhampirs simply need to know the plan in advance. Then Dhampirs will focus on achieving the agree plan. With that said, Dhampirs do tend to make a back up plan just in case things fall south. If for what ever reason the back up plan fails, Dhampirs immediately just switch to improvising and will just be satisfied with just surviving, even if it involves a temporary retreat.   =====A realm to Awe and wonder or Servitude Of most Dhampirs their are two life stype Dhampirs are normally seen living. A life a service under a vampire master or a free life shunned by most societies. Dhampirs shown as a personal culture they often enjoy a hunt of game, and they're is a talent for magic. Like Elves, Dhampirs also show a need to practice refinement in art and crafting. Despite being ostracized by most, they do make somewhere that serves of a place to serve for contact. These Contracts are mostly for buying goods within hassle or problems from the locals of the region. Dhampirs found living outside the control of Vampires are usually Mercenaries and agents of a temple, normally with the purpose to hunt vampire and other undead creatures. A rare few Dhampirs are assassins for human nobles.   =====Exploration and Adventure Few Dhampir ever seek to wander out into the world, but for those that do, it is often because they no long wish to serve your master, which may be their Vampiric parent, this is on many cases follow with hatred or the Dhampir grow up among humans and wish to explore to world. Regardless of the why, both feel unwelcomed by normal people. Some even grow a blunt tone as a result. In the end, Dhampirs seek mostly a place or a party that accepts them.   =====Point of View of other Races Despite being a outsider looking for acceptance, an Dhampir isn't about to welcome anyone themself. They observe the party's action and decide whether to remain cold and mostly quote or to open up and finally accept them to a loyal degree. + Dwarves: "Dwarves are an Intresting lots, that rather I fight more then talk, but I can appreciate their bravery and bluntness to truth." + Elves: " I find it interesting to find the need to work on perfection and increase their power in magic, but they seem colder then I half the time." + Halflings: "A little thieving bunch, they make good spies and music, but between the fact they may lead to trouble or rob the group, I'm hesitant to sleep around one. + Human: " They don't welcome me as much as I wish. Yet, I find an urge to know more of my inheritance." + Half-Human Races: "I don't know what they faced or how bad they were treated, but I do know what it feels like to be seen as an outcast."   =====Dhampir Names Dhampirs are name similar to humans under rare conditions were the child was left at an orphanage or with their human parent (Assuming they didn't die.). Then they may be given a Human first and last name. However, if the Dhampir Grow up with Vampires, they are given a Vampire Name, which includes a First, last and blood name. The First and Last name is they're public name, but when talking to nobility or announcing yourself in battle, a Dhampir is Address by Blood Name first and followed by you character's first name. The Names are all in Svetchan. Most of these names are unisex.   Blood Name: Minciună, Durere, Sânge, Loial, Crimă, Martie, Tepes, Furtună, Larnă, Foc, Măcel, Frică, Sfânt, Rău, Ușoară, Vânător, Duşman, and Campion   Male First Name: equivalent: Andrei, Constantin, Cristian, Dan, Gheorghe, Grigore, Ilie, Ion, Iacob, Laurenți, Luca, Marcus, Matei, Nicolae, Pavel, Ștefan, Vasile   Female First Name: Constantin, Cristian, Daniel, Ilie, Mia, Irina, Anastasia, Milena, Marcea, and Petru   Last Name: Ploaie, Albescu, Albu, Balan, Barbu, Cretu, Eder, Funar, Grosu, Hofer, Luca, Lupu, Net, and Suta   -Age: Dhampirs mature into adulthood quickly in 10 years, but rapidly slows once they hit maturity. They Can live as long as Elves, which is around 700 years.   -Alignment: Dhampirs are an usual case and normally their alignment is mostly as a result of their up bringing. Evil Dhampirs are normally vetted servants that serve under a vampire's law and authority. However, Good Dhampirs often reject their vampiric parent and grow more to do kind and noble deeds, but it's these Dhampirs that are commonly ostracized by society, leaving them not bond by rules and laws from a place that has them feeling unwelcome.   -Darkvision: Base from your Vampiric Lineage, you have superior vision in the dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.  

  • Shadowy Seducer: You are a unique beauty and with your grace and charm, you have a talent. You add 2 in your results for Persuasion and Stealth checks.
  • Exotic Finesse: With your grace and quick combat skills, you Vampiric nature gives you a different way to fight besides with strength. You may you dexterity for your attack rolls instead of strength.
  • Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Vampiric Thirst: As part of your dark roots, you must drink blood in order to survive. Once a day, you must drink blood from a willing humanoid host or a creature of your medium size category. You may also blood to drink from a recent kill, that has only been dead within one minute.
  • Languages. -Language: Your Character can Speak, Read and Write the languages of Common and Svetch.


    Created by

    AmocTheFlock.

    Statblock Type

    Race

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