-1 | Strength |
+5 | Dexterity |
+4 | Constitution |
+4 | Intelligence |
+5 | Wisdom |
+3 | Charisma |
+7 | Acrobatics |
+5 | Animal Handling |
+4 | Arcana |
-1 | Athletics |
+3 | Deception |
+4 | History |
+5 | Insight |
+4 | Intimidation |
+4 | Investigation |
+5 | Medicine |
+4 | Nature |
+7 | Perception |
+3 | Performance |
+3 | Persuasion |
+4 | Religion |
+5 | Sleight of Hands |
+7 | Stealth |
+5 | Survival |
Weapon | Attack | Damage |
---|---|---|
Longbow | 1d20+2 | 1d8 |
Shortsword | 1d20 | 1d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Ranged Weapon Ammunition, Heavy, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | 150/600 ft | Ammunition, Heavy, Two-Handed |
Cost: 50 gp Weight: 2 lb
DnD 5e SRD SRD
Melee Weapon Finesse, Light Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d6 | Piercing | Finesse, Light |
Cost: 10 gp Weight: 2 lb
The statblocks of your class features
Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse—especially benevolent dragons, fey, and elementals—that work to preserve life and the order of the planes.
Ranger Level | Spells |
---|---|
3rd | Protection from evil and good |
5th | Misty Step |
9th | Haste |
13th | Banishment |
17th | Teleportation Circle |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Abjuration
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
PHB, Page 260
2-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.