+3 | Strength |
+2 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+4 | Wisdom |
+8 | Charisma |
+2 | Acrobatics |
+1 | Animal Handling |
+6 | Arcana |
+3 | Athletics |
+9 | Deception |
+0 | History |
+4 | Insight |
+5 | Intimidation |
+6 | Investigation |
+1 | Medicine |
+0 | Nature |
+1 | Perception |
+5 | Performance |
+5 | Persuasion |
+3 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+8 | Survival |
Crossbow | 1d20+5 | 1d8+2 |
---|---|---|
Mace | 1d20+6 | 1d6+3 |
Unarmed Strike | 1d20+6 | +4 |
BREATH OF DESTRUCTION | [DEX:13] | 2d6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
- Dragonborn have Draconic Ancestry. Each Dragonborn is descended from a type of Dragon, which determine their resistances and breath weapons (refer to Player's Handbook for full stats)
Languages. Dragonborn can read, write, and speak common and Draconic
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.