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KIMALPHIOUS

WARLOCK 9 Class & Level
ACOLYTE Background
DRAGONBORN Race
CHAOTIC GOOD Alignment

Strength 17
+3
Dexterity 14
+2
constitution 14
+2
intelligence 10
+0
wisdom 13
+1
charisma 20
+5
Total Hit Dice 5
Hit Die
1d8+2
+4 proficiency bonus
+3 Strength
+2 Dexterity
+2 Constitution
+0 Intelligence
+4 Wisdom
+8 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+6 Arcana
+3 Athletics
+9 Deception
+0 History
+4 Insight
+5 Intimidation
+6 Investigation
+1 Medicine
+0 Nature
+1 Perception
+5 Performance
+5 Persuasion
+3 Religion
+2 Sleight of Hands
+2 Stealth
+8 Survival
skills Insight, Religion, Arcana, Deception proficiencies

 
16
Armor Class
90
Hit Points
+2
Initiative
30
Speed
Crossbow 1d20+5 1d8+2
Mace 1d20+6 1d6+3
Unarmed Strike 1d20+6 +4
BREATH OF DESTRUCTION[DEX:13] 2d6
Attacks
ARMOR Light Armor,
WEAPONS
Simple Weapons
Proficiences
Nothing can shake my optimistic attitude.
I see omens in every event and action. The gods try to speak to us, we just need to listen.
Personality Traits
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
Ideals
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
I will do anything to protect the temple where I served.
Bonds
I am suspicious of strangers and expect the worst of them.
Flaws
Cleric Features
Hit PointsPHB, pg. 57
ProficienciesPHB, pg. 57
Insight
Medicine
SpellcastingPHB, pg. 58
You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.

Divine DomainPHB, pg. 58
You choose a divine domain that grants you additional spells and other features related to your deity.

Life Domain
Bonus ProficiencyPHB, pg. 60
You gain proficiency with heavy armor.

Disciple of LifePHB, pg. 60
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.

Channel DivinityPHB, pg. 58
You can channel divine energy to fuel magical effects a number of times per short rest

Channel Divinity: (No Action)
/
Short Rest
Channel Divinity: Turn Undead: 1 Action
Channel Divinity: Preserve LifePHB, pg. 60
As an action, you can use Channel Divinity and present your holy symbol to restore up to 25 HP divided among any creatures within 30 ft. up to half a creature's HP max. You can’t use this feature on an undead or a construct.

Channel Divinity: Preserve Life: 1 Action
Ability Score ImprovementPHB, pg. 59
Ability Score Improvement
Wisdom Score
Wisdom Score
Destroy UndeadCR 1/2 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.

RACIAL TRAITS
Draconic AncestryPHB, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.

Blue DragonBR34
Lightning

Breath WeaponPHB, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 13 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.

Blue DragonBR34
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 13, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Breath Weapon (Blue): 1 Action
/
Short Rest
Damage ResistancePHB, pg. 34
You have resistance to the damage type associated with your draconic ancestry.

Blue DragonBR34
Lightning Damage


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Life Domain


Hit Points

Hit Dice: d8 per Life Domain level
Hit Points at first Level: See Cleric
Hit Points at Higher Levels: See Cleric

Proficiences

Armor: See Cleric
Weapons: See Cleric
Tools: See Cleric
Saving Throws: See Cleric
Skills: See Cleric

Subclass Options

Life Domain Spells

Cleric Level Spells
1stBless, Cure Wounds
3rdLesser Restoration, Spiritual Weapon
5thBeacon of Hope, Revivify
7thDeath Ward, Guardian of Faith
9thMass Cure Wounds, Raise Dead
 

Bonus Proficiency

At 1st level, you gain proficiency with heavy armor.  

Disciple of Life

Also starting at 1st level, whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.  

Channel Divinity: Preserve Life

Starting at 2nd level, as an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.  

Blessed Healer

Beginning at 6th level, when you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.  

Divine Strike

At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
 

Spellcasting


Hit Points

Hit Dice: d4 per Spellcasting level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Dragonborn

Ability Score Increase +2 Str., +1 Cha.
Size Medium
Speed 30 Ft.

- Dragonborn have Draconic Ancestry. Each Dragonborn is descended from a type of Dragon, which determine their resistances and breath weapons (refer to Player's Handbook for full stats)  

  • Dragonborn have resistance to the damage their breath weapon causes
  • Languages. Dragonborn can read, write, and speak common and Draconic

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    SIZIBA39.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed