Water Magic
Crashing Water
3-level Evocation
Casting Time: 1 Action
Range/Area: 120 feet
Components: V, S
Duration: Instantaneous
A large column of water appears near you, crashing onto a target location in range. Targets in a 5 foot area must make a Consitution saving throw or take 8d6 bludgeoning damage, or half as much on a succesful save.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by
1d6 for each slot level above 3rd. When cast at 6th or 9th level, you can instead create an additional column of water dealing
3d6 .
Available for: Druid, Sorcerer, Wizard