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Dosithios

0 Class & Level
Background
Tiefling Race
LG Alignment

Strength 7
-2
Dexterity 7
-2
constitution 11
+0
intelligence 10
+0
wisdom 12
+1
charisma 14
+2
Total Hit Dice
Hit Die
1d8+0
+0 proficiency bonus
-2 Strength
-2 Dexterity
+0 Constitution
+0 Intelligence
+1 Wisdom
+2 Charisma
saving throws
-2 Acrobatics
+1 Animal Handling
+0 Arcana
-2 Athletics
+2 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+1 Perception
+2 Performance
+2 Persuasion
+0 Religion
-2 Sleight of Hands
-2 Stealth
+1 Survival
skills

 
8
Armor Class
6
Hit Points
-2
Initiative
30
Speed
Attacks
Dark vision. Resistance to Fire damage.
Speaks common and Infernal.
Proficiences

Heroes Enabled

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Tiefling

Ability Score Increase +2 Cha
Size Medium
Speed 30 ft. (9 m, 6 plt.)

Devilish Tiefling

  Devilish Mind. Your Intelligence score increases by 1.   Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 ft. (18 m, 12 plt.) of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Hellish Resistance. You have resistance to fire damage.   Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darknessspell once per day. Charisma is your spellcasting ability for these spells.   Heritage Language: You can speak, read, and write infernal.  

Abyssal Tiefling

  Demonic Body. Your Constitution score increases by 1.   Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 ft. (18 m, 12 plt.) of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Abyssal Resistance. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.   Chaotic Magic. The chaotic magic of demons runs in your veins. In the first level, you learn a random cantrip from the 1st-Level column of the Abyssal Chaotic Spells table. At each long rest, roll 1d6 and see the cantrip you are able to cast during that day. If the result is the same as the one of your immediately previous long rest, roll again until you get a different cantrip.   Once you reach 3rd level, you can cast a 1st-level spell from the 3rd-Level column of the Abyssal Chaotic Spells table once a day as a 2nd-level spell. Repeat the same process as for the cantrips of the 1st-Level column.   Once you reach 5th level, you can cast a 2nd-level spell from the 5th-Level column of the Abyssal Chaotic Spells table as a 2nd-level spell. Repeat the same process as for the 1st-Level column tricks and 3rd-Level column spells. Charisma is your spellcasting ability for these spells.   Heritage Language: You can speak, read, and write abyssal.  
 
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Abyssal Chaotic Spells


d61st-Level3rd-Level5th-Level
1Chill TouchArms of HadarBlindness/Deafness
2Eldritch BlastBurning HandsEnthrall
3Poison SprayCause FeaMirror Image
4PrestidigitationCharm PersonRay of Enfeeblement
5Toll the DeadCommandShadow Blade
6True StrikeExpeditious RetreatSpider Climb

Languages. You can speak, read, and write common.   References and Credits

  • Player's Handbook, Wizards of the Coast, p. 43
  • Unearthed Arcana: That Old Black Magic, Wizards of the Coast, p. 1-2

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Level 0 Spells

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 30ft
Duration Up to 1 Minute
Components V

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Class(es): Cleric, Sorcerer (Divine Soul)

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Created by

Dolorens.

Statblock Type

Character Sheet (Legacy)

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