Tiefling
Ability Score Increase +2 Cha
Size Medium
Speed 30 ft. (9 m, 6 plt.)
Devilish Tiefling
Devilish Mind. Your Intelligence score increases by 1.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 ft. (18 m, 12 plt.) of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage.
Infernal Legacy. You know the
thaumaturgy cantrip. Once you reach 3rd level, you can cast the
hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the
darknessspell once per day. Charisma is your spellcasting ability for these spells.
Heritage Language: You can speak, read, and write infernal.
Abyssal Tiefling
Demonic Body. Your Constitution score increases by 1.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 ft. (18 m, 12 plt.) of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Abyssal Resistance. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Chaotic Magic. The chaotic magic of demons runs in your veins. In the first level, you learn a random cantrip from the 1st-Level column of the Abyssal Chaotic Spells table. At each long rest, roll 1d6 and see the cantrip you are able to cast during that day. If the result is the same as the one of your immediately previous long rest, roll again until you get a different cantrip.
Once you reach 3rd level, you can cast a 1st-level spell from the 3rd-Level column of the Abyssal Chaotic Spells table once a day as a 2nd-level spell. Repeat the same process as for the cantrips of the 1st-Level column.
Once you reach 5th level, you can cast a 2nd-level spell from the 5th-Level column of the Abyssal Chaotic Spells table as a 2nd-level spell. Repeat the same process as for the 1st-Level column tricks and 3rd-Level column spells.
Charisma is your spellcasting ability for these spells.
Heritage Language: You can speak, read, and write abyssal.
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Abyssal Chaotic Spells
d6 | 1st-Level | 3rd-Level | 5th-Level |
---|
1 | Chill Touch | Arms of Hadar | Blindness/Deafness |
2 | Eldritch Blast | Burning Hands | Enthrall |
3 | Poison Spray | Cause Fea | Mirror Image |
4 | Prestidigitation | Charm Person | Ray of Enfeeblement |
5 | Toll the Dead | Command | Shadow Blade |
6 | True Strike | Expeditious Retreat | Spider Climb |
Languages. You can speak, read, and write common.
References and Credits
- Player's Handbook, Wizards of the Coast, p. 43
- Unearthed Arcana: That Old Black Magic, Wizards of the Coast, p. 1-2