Water Magic
Water Explosion
4-level Evocation
Casting Time: 1 Action
Range/Area: 60 feet/120 feet (15-foot-radius)
Components: V, S
Duration: Instantaneous
An orb of compressed water forms before at a location in range. The orb explodes in a concussive force, forcing all creatures in a 15-foot radius to make a Dexterity save or take 6d6 bludgeoning damage.
The range of this spell increases to 120-feet if location of the orb is within 10-feet of a large body of water.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by
1d6 .
Available for: Druid, Sorcerer, Wizard