Weapon Reach, Two-Handed, Focus, Finesse, Legendary (this item requires attunement)
A Scythe with a blade made of an almost immaterial shadow, connected to a grey wooden shaft with 5 runes on it. The user attuned to this scythe slowly becomes haunted by nightmares from those slain by this scythe and a strong malicious intent can be felt through the weapon(slow turns the user's alignment evil). It reminds you of the new moon.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d10 | Necrotic | Melee | Reach, Two-Handed, Focus, Finesse, |
Cost: Priceless Weight: 10 lb
Number of Runes | Effect |
---|---|
1 - Attunement | One with Shadows: While attuned to this weapon, you can see normally in all dim light and darkness within 60 feet of you, even those considered magical in nature. |
1 - Attunement | Dark Aura: You can project an aura of magical darkness out to 10 feet, and dim light out to 30 feet for 1 minute. This effect counts as the darkness spell for the purpose of clashing with other light sources. Once used, this property can not be used again until the next dusk. |
1 - Attunement | Essence of Nightmare: Spell Damage done by spells casted through this weapon as a focus does Necrotic Damage |
1 - Attunement | Haunting Reach: +2 attack rolls and +2 damage rolls to Melee attacks made with this weapon. |
2 - 10 Souls | Phantom Blade: For every 10 souls this weapon consumes, it does an extra 1d6 Necrotic damage on Melee Hit. Caps at 30 Souls |
3 - 20 Souls | Energy Drain: Upon a critical hit with this weapon, give the target 1 level of exhaustion and lose 1 level of exhaustion |
4 - 30 Souls | Phantom Reap: You are healed for half the amount of damage dealt by Phantom blade. |
5 - 40 Souls | Shadow Wall: The staff gains 3 Charges of the spell shadow wall. These charges are regained at dusk. |
5 - 40 Souls | Soul Wave: You can consume any number of souls to strike every thing around for damage that increases based on the number of souls consumed. Casting time: 1 Action |