Phalanx. Once per turn, the soldier can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the soldier that isn’t incapacitated. Indomitable. The spartan is unable to get intimidated
Phalanx Multiattack. The Spartan can make up to 2 attacks with his spear if he is in Phalanx. Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d12 + 3) piercing damage if fighting in Phalanx. Schield Bash. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage. Sweeping Strike. If the Spartan is not in phalanx he can use sweeping strike. He swings his spear in a large arc hitting all creatures in a 10 ft radius. The guard makes an strength roll on all enemies within 10 ft, knocking all enemies prone if hit.
From the moment a Spartan is born, he is destined to be a soldier. His entire life is spent training and fighting until he becomes the ultimate man.