Basic Air Lacing
Initiation Time: 1 action
Range: 30 feet
Duration: Instantaneous
Anyone who is an airlacer can initiate the following effects as an action within a 5-foot cube. You create a harmless sensory effect using air, such as causing leaves to rustle or wind to slam shutters. Until the end of your next turn, ranged weapon attacks against you are made with disadvantage. You create a small blast of air which moves one unattended object within 30 feet that weighs no more than 5 pounds up to 10 feet in any direction. Your movement speed increases by 20 feet.
Elemental Strike
At 3rd level, you can blast an opponent with an elemental strike. You can use your elemental strike when you make an attack. Your elemental strike has the following properties:
- You roll a d6 for the damage of your elemental strike. Your elemental strike deals bludgeoning damage.
- Your elemental strike is a ranged weapon with a normal range of 20 feet, or a long range of 60 feet. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the strike's long range.
- Despite being a ranged weapon, you do not have disadvantage on attack rolls with your elemental strike when a hostile creature is within 5 feet of you, nor when attacking a creature that is prone within 20 feet of you.
- You can use Strength instead of Dexterity for the attack and damage rolls of your elemental strike.
- When you reduce a creature to 0 hit points, you can choose to avoid killing them with your elemental strike, leaving them unconscious.
- When you take the Attack action with a weapon with which you have proficiency on your turn (including your elemental strike), you can make one elemental strike as a bonus action.
Spellcasting