+0 | Strength |
+4 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+1 | Wisdom |
+3 | Charisma |
+6 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
-2 | Athletics |
+5 | Deception |
+0 | History |
+3 | Insight |
+5 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+3 | Perception |
+3 | Performance |
+5 | Persuasion |
+0 | Religion |
+4 | Sleight of Hands |
+6 | Stealth |
+3 | Survival |
Deadly Nature Rapier | 1d20+5 | 1d8+3 |
---|---|---|
Shortbow | 1d20+5 | 1d6+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Bathed in Moonlight: You are proficient in the Stealth skill. In addition, you can attempt to hide while you are only obscured by dim light. Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow and longbow. Lunar Magic: You know the minor illusion cantrip. When you reach 3rd level, you can cast sleep as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the moonbeam spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You know elvish, common, and one extra language of your choosing.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.