Spellcasting. Aksnirekes is a 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Aksnirekes has the following wizard spells prepared:
• Cantrips (at will): toll the dead (3d12/3d8) , green-flame blade (2d8/2d8+9), blade ward, eldrich blast(3d10)
• 1st level (6 slots): absorb elements, shield, mage armor*, cromatic orb
• 2nd level (5 slots): blindness/deafness, ray of enfeeblement, shatter
• 3rd level (4 slots): counterspell, dispel magic, lightning bolt
• 4th level (2 slots): blight, ice storm
• 5th level (0 slots): antilife shell, cloudkill (Breaks the Twing Rings of Arcana, cannot cast if the Twing Rings of Arcana are broken )
* Aksnirekes casts these spells on herself before combat.
Eldritch Strike. Any creature Aksnirekes hits with a weapon attack has a disadvantage on its next save it makes against a spell she casts before the end of her next turn.
Magic Weapons. Aksnirekes's weapon attacks are magical.
Five Rings of the Darthmund. Aksnirekes has the following rings on her left hand which are gifted to her by the Darthmund:
• Ring of Imprisonment (Broken)
• Ring of Teleportation: Aksnirekes can expend a Bonus action or all her walking speed to teleport to an unoccupied space within 25ft
• Twin Rings of Arcana: all spells that Aksnirekes casts are cast at a higher level
• Dark Ring: ??? (An effect of the DMs choice)
*Aksnirekes can unleash the power of each ring to gain an incredible effect, however, this breaks the ring and renders it useless
Aksnirekes has 3 action points per turn and has no bonus action, while she has action points remaining she can:
• Expend 1 action point to attack with her Longsword or Shortsword
• Expend 1 action point to cast a Cantrip (max 2 per turn)
• Expend 1 action point to gain a Bonus action (once per turn)
• Expend 1 action point to cast a 1st Level Spell (once per turn)
• Expend 2 action points to cast a 2nd Level Spell (once per turn)
• Expend 3 action points to cast a Spell
• No cost, gain one action point (Recharge 3-4)
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d 6+ 3) slashing damage, or 7 (1d8 + 3) slashing damage if used with two hands.
Teleporting Dodge Add a d8 to your AC, if the attack still passes you take half damage (Requires Ring of Teleportation)
Aksnirekes can take 3 legendary actions, upon taking a legendary action she gains one action point which must be used immediately. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Aksnirekes regains spent legendary actions at the start of her turn.