The statblocks of your class features
[block: Hit Dice: d4 per School of Transmutation level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
You are a student of spells that modify energy and matter. To you]
[block: seeking the power of the gods to make and destroy worlds.
Class Features
Transmutation Savant Beginning when you select this school at 2nd level]
[block: the gold and time you must spend to copy a Transmutation spell into your spellbook is halved.
Minor Alchemy Starting at 2nd level when you select this school]
[block: the material reverts to its original substance.
Transmuter's Stone Starting at 6th level]
[block: choose the benefit from the following options:
• Darkvision out to a range of 60 feet
• An increase to speed of 10 feet while the creature is unencumbered
• Proficiency in Constitution saving throws
• Resistance to acid]
[block: or thunder damage (your choice whenever you choose this benefit)
Each time you cast a transmutation spell of 1st level or higher]
[block: you can change the effect of your stone if the stone is on your person.
If you create a new transmuter's stone]
[block: the previous one ceases to function.
Shapechanger At 10th level]
[block: you can target only yourself and transform into a beast whose challenge rating is 1 or lower.
Once you cast Polymorph in this way]
[block: though you can still cast it normally using an available spell slot.
Master Transmuter Starting at 14th level]
[block: choose one of the following effects. Your transmuter's stone is destroyed and can't be remade until you finish a long rest.
Major Transformation. You can transmute one nonmagical object – no larger than a 5-foot cube – into another nonmagical object of similar size and mass and of equal or lesser value. You must spend 10 minutes handling the object to transform it.
Panacea. You remove all curses]
[block: and poisons affecting a creature that you touch with the transmuter's stone. The creature also regains all its hit points.
Restore Life. You cast the Raise Dead spell on a creature you touch with the transmuter's stone]
[block: without expending a spell slot or needing to have the spell in your spellbook.
Restore Youth. You touch the transmuter's stone to a willing creature]