+0 | Strength |
+2 | Dexterity |
+1 | Constitution |
+1 | Intelligence |
+4 | Wisdom |
+8 | Charisma |
+5 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+0 | Athletics |
+8 | Deception |
+4 | History |
+1 | Insight |
+8 | Intimidation |
+1 | Investigation |
+1 | Medicine |
+1 | Nature |
+4 | Perception |
+5 | Performance |
+8 | Persuasion |
+1 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+1 | Survival |
Pact+1: Green Dragon fang | 1d20+9 | 1d4+6+1d8 |
---|---|---|
Pact+1: Longsword(1h) | 1d20+9 | 1d8+6 |
Pact+1: Longsword(2h) | 1d20+9 | 1d10+6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 ( 1d10 ) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 ( 3d6 ) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.