-1 | Strength |
+6 | Dexterity |
+2 | Constitution |
+3 | Intelligence |
+1 | Wisdom |
+2 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
-1 | Athletics |
+8 | Deception |
+0 | History |
+4 | Insight |
+2 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+7 | Perception |
+8 | Performance |
+5 | Persuasion |
+0 | Religion |
+6 | Sleight of Hands |
+9 | Stealth |
+1 | Survival |
Weapon | Attack | Damage |
---|---|---|
Dagger | 1d20+6 | 1d4+3 |
Rapier | 1d20+6 | 1d8+3 |
Unarmed | 1d20+2 | 1d4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Armor Rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Medium | 13 + (1) + Dex modifier (max 2) |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.