Spellcasting: the troglodyte is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The troglodyte has the following spells prepared:
Chameleon Skin: The troglodyte has advantage on Dexterity (Stealth) checks made to hide. Stench: Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour. Sunlight Sensitivity: While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack: The troglodyte makes two attacks: one with its weapon and one with its bite. Bone Cudgel: Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 4 1d6+1 bludgeoning damage. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 3 [roll1d4+1] piercing damage.