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Forest Guardian

Large plant, photovore, lawful good
Armor Class 18
Hit Points 30 (4d10+8)
Speed 20ft Burrow: 20ft

STR
16 +3
DEX
12 +1
CON
14 +2
INT
8 -1
WIS
12 +1
CHA
10 0

Saving Throws Wisdom +3, Charisma +2
Senses Passive Perception 11
Challenge 1/4


Lockdown
Targets always provoke opportunity attacks when they leave your reach, even if they disengage. When The Forest Guardian hits with an opportunity attack, the target’s speed becomes 0 for the rest of the turn

Charge
If the Forest Guardian moves more than 20ft in a straight line towards a target, they make their melee attack roll with advantage.
On a hit, The target must succeed on a DC 15 Str save or be thrown back 10ft and fall prone


Actions

Barge
Melee Weapon Attack: +3 to hit, reach 5ft., one target
On Hit: 4 (1d6+1) bludgeoning damage


 

Forest Guardians grow naturally in forests with dryads and treants living in them.
They resemble giant boars covered in thorns with very large tusks.
They generally amble slowly around their territory, watching for fires and anything they perceive as a threat to their forest.
They will attack any perceived threat relentlessly.


Created by

chameleonwren.

Statblock Type

Monster / Creature

Link/Embed