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Iron Cobra

Medium construct, unaligned
Armor Class 18 ( natural armor
Hit Points 9 2d8
Speed 30ft

STR
10 0
DEX
16 +3
CON
11 0
INT
1 -5
WIS
14 +2
CHA
1 -5

Skills Perception +4
Damage Resistances bludgeoning, piercing, and slaching from nonmagical attacks
Damage Immunities fire, poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft (blind beyond this radius), passive Perception 14
Languages -
Challenge 1/2 (100 XP)


Fire Absorption: Whenever the iron cobra is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. Magic Resistance: The iron cobra has advantage on saving throws against spells and other magic effects.


Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 1d4+3 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 14 [roll4d6] poison damage on a failed save, or half as much on a successful one.


 

A metallic serpentine form coils aggressively from the shadowy recess of the niche. Its hollow eye sockets glow pale green, as its hinged jaw swings open in anticipation of the strike.


Created by

beetrroot.

Statblock Type

Monster / Creature

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