Weapon You can use the bowgun to make a melee weapon attack, dealing 1d6 damage and knocking a medium or smaller target back 5ft on a hit. Normal S 1 Ammocost: 0 (Damage 1d4) Pierce S 1 2 1 Ammocost: 1 (Damage: 1d4) 2 Ammocost: 2 (Damage: 1d6) Hits all creatures in a line. Poison S 1 2 1 Ammocost: 2 2 Ammocost: 3 (+1 to DC) Constitution Save DC = 8 + Proficiency modifier + Dexterity modifier or be poisoned for 1 minute. Repeats save at end of turn. Para S 1 Ammocost: 2 Constitution Save DC = 8 + Proficiency modifier + Dexterity modifier or be paralyzed for 1 minute. Repeats save at end of turn. Recovery S 1 Ammocost: 2 (1d8+WIS mod Healing) Uncommon
This bone light bowgun has been heavily reinforced with Kikimore (magical creature) plates, allowing it to withstand the internal strain of its high powered launching mechanisms. The barrel has been treated with Kikimore oil, letting it fire high-powered projectiles as well as a variety of status-affecting shots. It is quite bulky for a light bowgun and tough enough to be used as a club without damaging the mechanisms.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Ranged | 1d4 | Piercing | 80/320 | You can use the bowgun to make a melee weapon attack, dealing 1d6 damage and knocking a medium or smaller target back 5ft on a hit. Normal S 1 Ammocost: 0 (Damage 1d4) Pierce S 1 2 1 Ammocost: 1 (Damage: 1d4) 2 Ammocost: 2 (Damage: 1d6) Hits all creatures in a line. Poison S 1 2 1 Ammocost: 2 2 Ammocost: 3 (+1 to DC) Constitution Save DC = 8 + Proficiency modifier + Dexterity modifier or be poisoned for 1 minute. Repeats save at end of turn. Para S 1 Ammocost: 2 Constitution Save DC = 8 + Proficiency modifier + Dexterity modifier or be paralyzed for 1 minute. Repeats save at end of turn. Recovery S 1 Ammocost: 2 (1d8+WIS mod Healing) |