Beholder Zombie
Large undead, neutral evil
Armor Class 15
Hit Points 93
Speed
Hover: 20ft
Saving Throws Wis +2
Damage Immunities poison
Condition Immunities poisoned, prone
Senses darkvision 60ft, passive Perception 9
Languages understands Deep Speech and Undercommon but can’t speak
Challenge 5
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack. +3 to hit, reach 5ft, one target. Hit: 4d6 piercing damage.
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60ft of it.
- Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 8d8 necrotic damage on a failed save, or half as much on a successful one.
- Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 10d8 force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10ft cube of it.