The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Multiattack. The planetar makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 4d6+7 slashing damage plus 22 5d8 radiant damage.
Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 6d8+3 hit points and is freed from any curse, disease, poison, blindness, or deafness.