Spear. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. hit: 4 (1d6+1) piercing damage. Short Bow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. hit: 5 (1d6+1) piercing damage. Essence Grasp (Recharge 6). Attempting to grapple a target, The orc raider imposes a Strength or Dexterity Saving throw of the targets choice with a save DC equal to 13. Upon a failure, the Orc Raider deals 2d6 Necrotic damage and the target is grappled. If a creature would die or be made unconscious to this attack they are instead put at 1 hp, remain unconscious and must pass a DC 18 Constitution saving throw, being afflicted with Severance upon failing.
Twisted by the disconnection from their Origin God, an Orc can be from any race but it is exceedingly rare for an Umbrite or Cortai to survive an extended severance from their God.