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Kol

Sidekick 1 Class & Level
Background
Beast, Goat Race
Unaligned Alignment

Strength 17
+3
Dexterity 11
+0
constitution 12
+1
intelligence 3
-4
wisdom 12
+1
charisma 6
-2
Total Hit Dice 4
Hit Die
1d10+1
+2 proficiency bonus
+3 Strength
+0 Dexterity
+1 Constitution
-4 Intelligence
+1 Wisdom
-2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
11
Armor Class
25
Hit Points
+0
Initiative
40
Speed
Horn/Ram: Melee Weapon Attack+5 to hit, reach 5 ft, one target8 (2d4 + 3) bludgeoning damage.
Attacks
Sadle
Equipment
Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a am attack on the same turn , the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Features & Traits

Heroes Enabled

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Created by

Turist.

Statblock Type

Character Sheet (Legacy)

Link/Embed